{{$index}}
{{ game.state.meters.main.displayVal | number: 0 }}/{{ game.state.meters.main.max | number: 0 }}
red {{cost.duration}}
yellow {{cost.duration}}
purple {{cost.duration}}
exc: {{ game.updater.averageExecutionTime | number: 2}}ms fps: {{ fps }} frm: {{game.updater.state.frames}}

PAUSED

Resume
Enemy
lvl {{ game.managers.enemy.current.state.level }}
{{ game.managers.enemy.current.state.title }}
{{ block}}
{{ game.managers.enemy.current.castingManeuver.title }}
{{ maneuver.state.activeTitle || maneuver.state.title }}
New invaders coming in: {{ game.managers.enemy.state.respawning | number: 0}} sec
Buff {{$index}}
{{ indicatorKey }}
{{ effect.state.title }}
{{game.state.buffs.active[$index].state.stacks}}
{{game.state.buffs.active[$index].state.onScreenDisplayValue}}
{{game.state.buffs.active[$index].displayedDuration}}
x

You're The Boss

Those claiming to be righteous seek to invade your lair, steal your riches, and end your Reign of Darkness Perfected.

Put an end to these poor misguided souls by summoning your army and working your vast Dark Magicks.

Beware, your immense power has a cost. Each ability you use costs Strength.

Many of the loyal Creatures in your army, such as the Ghost and Zombie, will restore your Strength. Summon them, so they may flow forth over the battlefield.

Although your eternal essence can never truly be erased, there are fates worse than death...

Losing all of your strength will result in being exiled to Obscurity.

Choose specialization

{{ specialization }}
No Specialization
{{ game.loadout.available[slotCallsign].state.tooltip.title }}
{{ tag }}
{{ game.loadout.available[slotCallsign].state.tooltip.flavor }}
X
Defeated
Your strength has been depleted and your army has been wiped out.
Score
In death, the Gods tally your infamy and award you Legend Points.
Infamy:
{{ game.postGame.screens.score.state.flair.scoreValue.state.current | number:0 }}
{{ multiplier.state.label }}:
x{{ multiplier.state.displayValue.state.current }}%
Final Score:
{{ game.postGame.screens.score.state.flair.finalValue.state.current | number:0 }}
{{ game.postGame.screens.score.state.flair.legendPointProgress | number: 0 }}
{{ game.postGame.screens.score.state.flair.legendPointNext | number: 0 }}
{{ game.postGame.screens.score.state.flair.legendPointsEarned }}
Legend Points earned
Next
Regrets?
Select any persisted Lessons you wish to forget. They will be gone forever, but persisting new Lessons will be easier.
{{ game.player.state.points.regret }} + {{ game.managers.postGame.screens.regret.state.regret.pendingPoints }} Regret Points
Persist Cost Reduction: {{ game.managers.postGame.screens.regret.getCurrentPersistCostReduction() * 100 | number: 2}}% -> {{ game.managers.postGame.screens.regret.getPendingPersistCostReduction() * 100 | number: 2}}%
No lessons persisted!
+{{ lesson.state.exceeds }}
{{ lesson.cost }}pt{{ lesson.cost > 1 ? 's':''}}
{{ lesson.state.title }}
(used in {{ lesson.state.ageRuns }} runs)
Next
Persist
You can now choose Lessons to persist. When you persist a Lesson it stays learned forever.
{{ game.player.state.points.legend - game.managers.postGame.screens.persist.state.persist.accumulatedCost }} / {{ game.player.state.points.legend }} Legend Points
Persist Cost: {{ game.managers.postGame.screens.persist.state.persist.nextCost }}

(reduced by {{ game.player.getPersistCostReduction() * 100 | number: 2 }}%)
No lessons learned!
+{{ lesson.state.exceeds }}
{{ lesson.cost }}pt{{ lesson.cost > 1 ? 's':''}}
{{ lesson.state.title }}
Next
Close

0.1.7-1

Jul 29 2026

  • Fix pause indicator.

0.1.7-0

Jul 29 2026

  • Adds placeholder settings menu.
  • Moves game title, version, and pause button to settings menu.
  • Adjusts styling of enemy UI.

0.1.6-1

Jul 29 2026

  • Limit Enrage to 20 casts.

0.1.6-0

Jul 15 2026

  • Added Forty Rogues enemy.

0.1.5-0

Apr 16 2026

  • Added Temperance mechanic.
    Temperance is a new player value that rewards restraint by reducing red/yellow cost durations.
    Temperance is gained passively via a new "Resolve" stat while at max strength, and reduced when the player spams abilities.
    A "Temperance Gem" circle at the top of the strength bar visualizes the effect.
    Temperance resets on game restart but persists between enemy encounters; gains and losses are paused during intermission.

0.1.4-0

Apr 14 2026

  • Performance improvements.

0.1.3-0

Nov 2 2025

  • Increased creature durations by 3x.

0.1.2-0

Aug 26 2025

  • Added error reporting

0.1.1-0

May 25 2025

  • Updated versioning scheme
  • Added release notes display
  • Added instructions for new players.
  • Added start button. Using an ability no longer serves as a way to start playing.
  • Fixed save count accumulating during play session. This may have resulted in some save files growing too large to be saved, meaning that long play sessions could eventually not be saving progress.
  • Added feature stub: Specializations
    Killing bosses now awards a point for a random Specialization. When game starts you will be allowed to choose a Specialization from among the ones you have points in.
    Each Specialization has a unique special effect on gameplay.
    This system will be expanded in the future to include more customization.
  • Implemented specializations: Legion, Mastermind